<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: Command and Conquer 3 (cnc3) Compared</title>
	<atom:link href="http://www.hackzilla.org/archives/2007/10/10/command-and-conquer-3-tiberium-wars-compared/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.hackzilla.org/archives/2007/10/10/command-and-conquer-3-tiberium-wars-compared/</link>
	<description>Home of the wacky and crazy projects</description>
	<pubDate>Sat, 22 Nov 2008 09:29:06 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6</generator>
		<item>
		<title>By: Sgt. Overkill</title>
		<link>http://www.hackzilla.org/archives/2007/10/10/command-and-conquer-3-tiberium-wars-compared/#comment-3201</link>
		<dc:creator>Sgt. Overkill</dc:creator>
		<pubDate>Sat, 01 Nov 2008 17:54:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.hackzilla.org/archives/2007/09/12/command-and-conquer-3-tiberium-wars-compared/#comment-3201</guid>
		<description>EA won't listen. They're too busy boosting their profit margin and showcasing their fancy graphic developments, compromising the original gameplay features. The only solution will be to mod this m'fucka altogether. The very same goes for Red Alert 3. That newly released game has got it's multiplayer functions thinned down even more.

And the worst thing of it all. Almost every single map in the skirmish mode is symmetrical to the bone! There's hardly any natural feel in playing on those uncreative battlefields, and it merely shortens the period of excitement for the game as the variation runs short very quickly.</description>
		<content:encoded><![CDATA[<p>EA won&#8217;t listen. They&#8217;re too busy boosting their profit margin and showcasing their fancy graphic developments, compromising the original gameplay features. The only solution will be to mod this m&#8217;fucka altogether. The very same goes for Red Alert 3. That newly released game has got it&#8217;s multiplayer functions thinned down even more.</p>
<p>And the worst thing of it all. Almost every single map in the skirmish mode is symmetrical to the bone! There&#8217;s hardly any natural feel in playing on those uncreative battlefields, and it merely shortens the period of excitement for the game as the variation runs short very quickly.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: command and conquer 3 key</title>
		<link>http://www.hackzilla.org/archives/2007/10/10/command-and-conquer-3-tiberium-wars-compared/#comment-2177</link>
		<dc:creator>command and conquer 3 key</dc:creator>
		<pubDate>Sat, 14 Jun 2008 09:19:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.hackzilla.org/archives/2007/09/12/command-and-conquer-3-tiberium-wars-compared/#comment-2177</guid>
		<description>[...] it misses key items that have been available in some or most of the previous command and Conquerhttp://www.hackzilla.org/archives/2007/10/10/command-and-conquer-3-tiberium-wars-compared/Command and Conquer 3 Keygen by RAZOR 1911 : Games &#38;gt Windows ...It&#38;39s a quick easy Keygen made by [...]</description>
		<content:encoded><![CDATA[<p>[...] it misses key items that have been available in some or most of the previous command and Conquerhttp://www.hackzilla.org/archives/2007/10/10/command-and-conquer-3-tiberium-wars-compared/Command and Conquer 3 Keygen by RAZOR 1911 : Games &#38;gt Windows &#8230;It&#38;39s a quick easy Keygen made by [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dan</title>
		<link>http://www.hackzilla.org/archives/2007/10/10/command-and-conquer-3-tiberium-wars-compared/#comment-1943</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Thu, 07 Feb 2008 19:13:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.hackzilla.org/archives/2007/09/12/command-and-conquer-3-tiberium-wars-compared/#comment-1943</guid>
		<description>Thanks Statix.  Not sure how I missed the Music Player in RA2 and Yuri.

We can only hope that EA put some options in Multi player or Skirmish games.


Dan
Hackzilla.org</description>
		<content:encoded><![CDATA[<p>Thanks Statix.  Not sure how I missed the Music Player in RA2 and Yuri.</p>
<p>We can only hope that EA put some options in Multi player or Skirmish games.</p>
<p>Dan<br />
Hackzilla.org</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Liam</title>
		<link>http://www.hackzilla.org/archives/2007/10/10/command-and-conquer-3-tiberium-wars-compared/#comment-1901</link>
		<dc:creator>Liam</dc:creator>
		<pubDate>Sun, 03 Feb 2008 17:39:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.hackzilla.org/archives/2007/09/12/command-and-conquer-3-tiberium-wars-compared/#comment-1901</guid>
		<description>i agree with everything you've said here dude. my major beef with the game is superweapons and the lack of other options in general. some ppl may like havin to panic and rash when somebody builds a superweapon, not all though and thats what EA has missed. like i said, i agree with everything stated and EA missing these things stops it feeling like a true C&#38;C. gr8 website, brill rundown of the problems and well presented.</description>
		<content:encoded><![CDATA[<p>i agree with everything you&#8217;ve said here dude. my major beef with the game is superweapons and the lack of other options in general. some ppl may like havin to panic and rash when somebody builds a superweapon, not all though and thats what EA has missed. like i said, i agree with everything stated and EA missing these things stops it feeling like a true C&amp;C. gr8 website, brill rundown of the problems and well presented.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Statix</title>
		<link>http://www.hackzilla.org/archives/2007/10/10/command-and-conquer-3-tiberium-wars-compared/#comment-1839</link>
		<dc:creator>Statix</dc:creator>
		<pubDate>Mon, 21 Jan 2008 13:28:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.hackzilla.org/archives/2007/09/12/command-and-conquer-3-tiberium-wars-compared/#comment-1839</guid>
		<description>You have control over the music in RA2 and RA2:YR. The thing I want to see most is the ability to turn of Superweapons. A skirmish game is great, untill the computer builds a Superweapon and you have to rush to destroy it, before it destroys you...

Great work, hopefully it will be used.</description>
		<content:encoded><![CDATA[<p>You have control over the music in RA2 and RA2:YR. The thing I want to see most is the ability to turn of Superweapons. A skirmish game is great, untill the computer builds a Superweapon and you have to rush to destroy it, before it destroys you&#8230;</p>
<p>Great work, hopefully it will be used.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bill</title>
		<link>http://www.hackzilla.org/archives/2007/10/10/command-and-conquer-3-tiberium-wars-compared/#comment-1830</link>
		<dc:creator>Bill</dc:creator>
		<pubDate>Fri, 18 Jan 2008 15:09:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.hackzilla.org/archives/2007/09/12/command-and-conquer-3-tiberium-wars-compared/#comment-1830</guid>
		<description>Great Site - really useful information!l</description>
		<content:encoded><![CDATA[<p>Great Site - really useful information!l</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: George</title>
		<link>http://www.hackzilla.org/archives/2007/10/10/command-and-conquer-3-tiberium-wars-compared/#comment-1810</link>
		<dc:creator>George</dc:creator>
		<pubDate>Sun, 13 Jan 2008 04:20:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.hackzilla.org/archives/2007/09/12/command-and-conquer-3-tiberium-wars-compared/#comment-1810</guid>
		<description>Thanks so very much for taking your time to create this very useful and informative site. I have learned a lot from your site. Thanks!!</description>
		<content:encoded><![CDATA[<p>Thanks so very much for taking your time to create this very useful and informative site. I have learned a lot from your site. Thanks!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Britney</title>
		<link>http://www.hackzilla.org/archives/2007/10/10/command-and-conquer-3-tiberium-wars-compared/#comment-1804</link>
		<dc:creator>Britney</dc:creator>
		<pubDate>Thu, 10 Jan 2008 19:23:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.hackzilla.org/archives/2007/09/12/command-and-conquer-3-tiberium-wars-compared/#comment-1804</guid>
		<description>Cool guestbook, interesting information... Keep it UP. excellent site i really like your stuff.</description>
		<content:encoded><![CDATA[<p>Cool guestbook, interesting information&#8230; Keep it UP. excellent site i really like your stuff.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: djek</title>
		<link>http://www.hackzilla.org/archives/2007/10/10/command-and-conquer-3-tiberium-wars-compared/#comment-1803</link>
		<dc:creator>djek</dc:creator>
		<pubDate>Thu, 10 Jan 2008 15:57:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.hackzilla.org/archives/2007/09/12/command-and-conquer-3-tiberium-wars-compared/#comment-1803</guid>
		<description>Wow!!!^</description>
		<content:encoded><![CDATA[<p>Wow!!!^</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Britney</title>
		<link>http://www.hackzilla.org/archives/2007/10/10/command-and-conquer-3-tiberium-wars-compared/#comment-1802</link>
		<dc:creator>Britney</dc:creator>
		<pubDate>Thu, 10 Jan 2008 01:32:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.hackzilla.org/archives/2007/09/12/command-and-conquer-3-tiberium-wars-compared/#comment-1802</guid>
		<description>Wonderful and informative web site.I used information from that site its great.</description>
		<content:encoded><![CDATA[<p>Wonderful and informative web site.I used information from that site its great.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Dynamic Page Served (once) in 0.158 seconds -->
